Constrain Your Design

Constrain Your Design

Design is important for your game. How the game is designed will determine much of the final product. To make the final product better, add constraints.   Life Of An Artist Artists don’t just draw anything. Artists draw things they’ve seen or...
Games As Teachers

Games As Teachers

There are games that teach literal lessons. Practical knowledge is always nice to have. I know I learned a lot from games this way. But, I know I learned more from the more deep-rooted lessons games can teach.   A Lesson On Life In A Cartridge? You ever play a...
Back To The Grind

Back To The Grind

We’re back again, creating posts on Game Development and business ideas that could be useful to developers. I know it’s been a while, but we’re back to work after a long break in December.  With that said, here’s what’s going to happen...
Realism; Gritty And Dark?

Realism; Gritty And Dark?

Many times in stories and representations of characters in games and movies, we use “realism” to add depth to a character. However, nowadays, that means one thing.   Realism Moody & Dark Nowadays, realism means to add a level of darkness to the...
Invest In The Long Term

Invest In The Long Term

The success of your game is wrapped up in your ability to maintain consistency over the long term. Why is that? Let’s talk about it.   Consistency & Discipline Discipline and consistency are what wins you success fro ma business standpoint. if you can...
Touching The Player: Hero’s Journey

Touching The Player: Hero’s Journey

The Hero’s Journey has been a phrase that is pervasive in popular culture since the days of old. Some have stated that it’s a part of the human collective unconscious; this means that it’s essentially the story of us. The Hero’s Journey is a...
Value In Past Products

Value In Past Products

When you complete a game don’t forget about it. There’s value in that game once you release it to the world even after a couple of years. You might not think so, but today I want to change how you think about your past games starting today.   Time...
No Gatekeepers

No Gatekeepers

The world has changed significantly since I was born in 93. Back then you had to go through big companies and had no simple way to send your message to other people or your own content. The gatekeepers are gone. Now, we have access to multiple avenues to share our...
Beating Resistance

Beating Resistance

Have you ever encountered resistance? Have you ever felt like there’s something you need to do, but for all intents and purposes you continue to put it off? This is what we call resistance and it takes many forms. I think it plagues all of us; it definitely...
Communicating Your Game

Communicating Your Game

Recently, we talked about themes in games; this is an integral part of your game to create a focal point. They allow you to have something to refer to when working on your game’s music, level design, or any other aspect. That’s great, but how do you get...