Don’t Start With Your Story

Don’t Start With Your Story

When making a game a good rule to have is to not start with your story first. Now, you might be thinking I’m talking complete blasphemy, but hear me out, because I’ve made that mistake as well.   Tangled By The Story I first started making games with...
Godot – GDScript Functions

Godot – GDScript Functions

For more information on functions, read my Python post and come back here. Today, we’ll be highlighting key differences between Python and GDScript functions. But first, let’s start with the similarities. The Similarities Both Python and GDScript functions...
Godot – GDScript Variables & Types

Godot – GDScript Variables & Types

Godot is a game engine that’s been around for a while and is finally gaining traction in the industry. It’s completely open-source, so you can do anything you want with it for free. With that said, unlike Unity(C#), Godot has its own scripting language...
RMMV – Adding Windows To Scenes

RMMV – Adding Windows To Scenes

Introduction Hello; this is a tutorial on how to create your own window class and addings windows to a scene of your choice. Before we can really get started, it’s important to have a basic understanding of how windows function in RMMV. Windows Every window in...
JavaScript Pitfalls

JavaScript Pitfalls

Today’s post isn’t about new techniques. Today we cover some things to be wary of in JavaScript. These include Function Hoisting, pass by value, scoping rules, and this. Function Hoisting Function hosting can be a problem. When you create a function...
RMMV – Update Pattern

RMMV – Update Pattern

Introduction A lot of times when creating plugins for RMMV, creating classes and systems usually take the form of modifications to the base code. And that’s okay, but usually to check a process running on a scene, or to have our new class actively make changes,...