Constrain Your Design

Constrain Your Design

Design is important for your game. How the game is designed will determine much of the final product. To make the final product better, add constraints.   Life Of An Artist Artists don’t just draw anything. Artists draw things they’ve seen or...
Back To The Grind

Back To The Grind

We’re back again, creating posts on Game Development and business ideas that could be useful to developers. I know it’s been a while, but we’re back to work after a long break in December.  With that said, here’s what’s going to happen...
Touching The Player: Hero’s Journey

Touching The Player: Hero’s Journey

The Hero’s Journey has been a phrase that is pervasive in popular culture since the days of old. Some have stated that it’s a part of the human collective unconscious; this means that it’s essentially the story of us. The Hero’s Journey is a...
Value In Past Products

Value In Past Products

When you complete a game don’t forget about it. There’s value in that game once you release it to the world even after a couple of years. You might not think so, but today I want to change how you think about your past games starting today.   Time...
Communicating Your Game

Communicating Your Game

Recently, we talked about themes in games; this is an integral part of your game to create a focal point. They allow you to have something to refer to when working on your game’s music, level design, or any other aspect. That’s great, but how do you get...
Clichés Improve Your Writing

Clichés Improve Your Writing

Clichés Clichés are used everywhere; they show us day after day. A cliché by definition is an overused phrase or opinion that lacks originality. This definition could be expanded to include common character personalities and other concepts. And, the lack of...