by Kino | Oct 16, 2019 | Game Dev
When scripting in Godot, there are many components that make up a single game object. For a player object, you may have a sprite component, the kinematic body, and the collision shape. Do you know how annoying it would be if you had to write a script for each node,...
by Kino | Oct 14, 2019 | Game Dev, Tutorials
Scripts at a high level are units of logic you can attach to Game Objects. They allow you to implement functionality within your game. The language scripts are written is known as GDScript. Now, there are some interesting points to remember about scripts — some...
by Kino | Oct 13, 2019 | Game Dev, Tutorials
Introduction We talked about sprites as containers, but containers for what? Well, sprites are containers for the humble bitmap. But, what’s a bitmap? Well, today, you’ll find out in detail. Bitmap The Odds And Ends Bitmaps are used to describe the images...
by Kino | Oct 12, 2019 | Game Dev
When making a game a good rule to have is to not start with your story first. Now, you might be thinking I’m talking complete blasphemy, but hear me out, because I’ve made that mistake as well. Tangled By The Story I first started making games with...
by Kino | Oct 11, 2019 | Game Dev, Tutorials
For more information on functions, read my Python post and come back here. Today, we’ll be highlighting key differences between Python and GDScript functions. But first, let’s start with the similarities. The Similarities Both Python and GDScript functions...
by Kino | Oct 9, 2019 | Game Dev, Tutorials
Introduction Hello; this is a tutorial on how to create your own window class and addings windows to a scene of your choice. Before we can really get started, it’s important to have a basic understanding of how windows function in RMMV. Windows Every window in...
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