RMMV – Update Pattern

RMMV – Update Pattern

Introduction A lot of times when creating plugins for RMMV, creating classes and systems usually take the form of modifications to the base code. And that’s okay, but usually to check a process running on a scene, or to have our new class actively make changes,...
RMMV – PIXI Text vs Bitmap Text

RMMV – PIXI Text vs Bitmap Text

Introduction Today PIXI text and RMMV’s bitmap text go head to head, going through the pros and cons of both. We’re going to be more technical today and lay out the pros and cons of both choices. We’re going to see when and where they’re...
Where Do Graphics Fit In?

Where Do Graphics Fit In?

Introduction Graphics are everything you see in your game. They defined what the game world looks like, and the theme of the world. And, like applications, they form the first impression of your game. But they’re not everything; let’s discuss how to make...
Flashbacks

Flashbacks

Introduction As developers, the most important thing we have to worry about is the player experience; how our design decisions affect the player. As a player, there is one thing I hate: flashbacks. Flashbacks are scenes that have happened earlier in or before the...
RPGMakerMV: The Depth Of The Window Class

RPGMakerMV: The Depth Of The Window Class

Introduction The Window’s in RMMV are rather interesting. Today we go into the depth of the Window class. First, let’s discuss what the window class truly is. Windows As Sprites Sprites are containers as we mentioned in a previous post. Since the sprites...
RMMV – The Depths; How Events Work

RMMV – The Depths; How Events Work

Introduction Events are the core of RMMV, but what really controls the events in RPGMakerMV? Today, we’re going into the depths of the engine. The Magic Beyond Events Alright, I’ll tell you what the magic behind your events; all those lines are...