Game Psychology – Start Your Quests Partially Completed

Game Psychology – Start Your Quests Partially Completed

In most games, quests always start with no points to progression. This can be useful in some cases, but in many cases, it does nothing for you or your players. I’m sure you as a player have skipped over quests entirely simply because they do not have any...
Why Version Control Is Important

Why Version Control Is Important

Have you ever had all your work disappear because of a computer failure? Or, have you ever saved over a document and lose everything? Okay, last one, have you ever had to maintain multiple versions of the same document?  All of these in my opinion suck and should be a...
Game Psychology – Currencies And Real Money

Game Psychology – Currencies And Real Money

Currencies are an important part of some video games. How do you let someone know the value of something without a currency? That’s why they are used. Currencies allow you to buy multiple items in-game, and in some cases turn real money into in-game currency. ...
How Customization Increases Player Retention

How Customization Increases Player Retention

“What’s your name?” When I was a kid, I loved prompts like that in video games. Just knowing that I could name my character increased my enjoyment of the game. As game developers, we can use this to increase our player retention and fondness of our...
Social Engineering – Compelling Players

Social Engineering – Compelling Players

People are social creatures that love to interact with other people. Even within a video game this still applies. By having social features in a game, you also can increase player rentention and could get people to play with just a little bit of envy. We are not...