Back To The Grind

Back To The Grind

We’re back again, creating posts on Game Development and business ideas that could be useful to developers. I know it’s been a while, but we’re back to work after a long break in December.  With that said, here’s what’s going to happen...
Realism; Gritty And Dark?

Realism; Gritty And Dark?

Many times in stories and representations of characters in games and movies, we use “realism” to add depth to a character. However, nowadays, that means one thing.   Realism Moody & Dark Nowadays, realism means to add a level of darkness to the...
Invest In The Long Term

Invest In The Long Term

The success of your game is wrapped up in your ability to maintain consistency over the long term. Why is that? Let’s talk about it.   Consistency & Discipline Discipline and consistency are what wins you success fro ma business standpoint. if you can...
Touching The Player: Hero’s Journey

Touching The Player: Hero’s Journey

The Hero’s Journey has been a phrase that is pervasive in popular culture since the days of old. Some have stated that it’s a part of the human collective unconscious; this means that it’s essentially the story of us. The Hero’s Journey is a...
Value In Past Products

Value In Past Products

When you complete a game don’t forget about it. There’s value in that game once you release it to the world even after a couple of years. You might not think so, but today I want to change how you think about your past games starting today.   Time...